Sign In or Join the iCue Community
If you are already registered for iCue, simply type your email adress and password below and press Go to sign in. If you don't have an account, click on the Register Now button to get started today!
If you are already registered for iCue, simply type your email adress and password below and press Go to sign in. If you don't have an account, click on the Register Now button to get started today!
iCue was developed based on research from the MIT Education Arcade, a research group devoted to integrating gaming and peer collaboration into traditional learning activities and environments.
iCue was created as an online learning environment that incorporates several elements from the latest research from The Education Arcade and other educational media experts:
iCue is designed to incorporate both fun and learning in an intuitive, safe, student-driven environment that capitalizes on the way people learn naturally.
Henry Jenkins"The new media literacies are social skills and cultural competencies which young people are acquiring informally through their engagement with games and other virtual playgrounds."
The MIT Education Arcade and iCue is conducting a research study to evaluate how students, teachers and life-long learners are using iCue as an educational tool or just for fun. Your participation will help us build an even better iCue.
It's easy – all you have to do is agree to join the study when you register (or on your profile if you are already a member), and use iCue as you would normally.
The Education Arcade explores games that promote learning through authentic and engaging play. TEA's research and development projects focus both on the learning that naturally occurs in popular commercial games, and on the design of games that more vigorously address the educational needs of players.
Our mission is to demonstrate the social, cultural, and educational potentials of videogames by initiating new game development projects, coordinating interdisciplinary research efforts, and informing public conversations about the broader and sometimes unexpected uses of this emerging art form in education.
Education Arcade projects have touched on mathematics, science, history, literacy, and language learning, and have been tailored to a wide range of ages. They have been designed for personal computers, handheld devices and on-line delivery.
Learn more at: www.educationarcade.org